HOW TO ADD REPLAY ACTOR SKINS
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Drop your skin PNGs directly into this folder:
ReplayDirector_RP/textures/replay_skins/

Name them exactly:
  skin1.png
  skin2.png
  skin3.png
  ...
  skin15.png

That's it - no other files need editing. All 15 slots (skin1 through
skin15) are already fully wired into the replay actor entity, the render
controller, and the in-game skin picker. Just paste a PNG with the right
name and it's available next time you open Replay > Replay List >
(select a replay) > Edit Replay > (select an actor) > Skin.

- Standard 64x64 or 64x32 Minecraft skin layout.
- You don't have to fill all 15 - only add as many as you actually have
  art for (e.g. just skin1.png through skin5.png is fine).
- To REPLACE a skin later, just overwrite the same-named PNG (e.g. paste
  a new skin1.png over the old one) - no menu or code change needed,
  actors using that slot will show the new art the next time they spawn.
- The skin picker shows "Skin 1" through "Skin 15" as the display names,
  matching the filename numbers.

Skin selection is per replay actor, not global - each actor in each
saved replay can use a different skin slot.
