// __multiversion__
// This signals the loading code to prepend either #version 100 or #version 300 es as apropriate.

#include "vertexVersionCentroidUV.h"

#include "uniformWorldConstants.h"

attribute POS4 POSITION;
attribute vec2 TEXCOORD_0;

varying highp vec3 pos;

void main()
{
    gl_Position = WORLDVIEWPROJ * (POSITION * vec4(15.0, 1.0, 15.0, 1.0));
    pos = POSITION.xyz * vec3(15.5, 1.0, 15.5);
    uv = TEXCOORD_0;
}