#Main
screen.PostProcess = Post Process

#Colors
option.COLOR_LENS=Color Style
value.COLOR_LENS.0=Luma
value.COLOR_LENS.1=Half Luma
value.COLOR_LENS.2=Defualt Minecraft

option.LIGHTING_STYLE=Lighting Color Style
value.LIGHTING_STYLE.0=Luma
value.LIGHTING_STYLE.1=Luma + Squeaky
value.LIGHTING_STYLE.2=Squeaky
value.LIGHTING_STYLE.3=Squeakyv2

option.DIST_DARK=Distance Darkness
value.DIST_DARK.0=OFF
value.DIST_DARK.1=ON



#Shadows
option.shadowMapResolution=Shadow Resolution
option.shadowDistance=Shadow Distance
option.SOFT_SHADOWS=Soft Shadows
option.FIX_SUNLIGHT_LEAK=Fix Underground Light Leak
option.FIX_SUNLIGHT_LEAK.comment=This will fix sunlight leaking in underground by multiplying the sunlight with the cavelight.

#Reflections
option.PBR=Physically Based Rendering
option.SSR_METHOD=SSR Method
value.SSR_METHOD.0=Mirrored
value.SSR_METHOD.1=Raytrace
option.SSR_METHOD.comment=Mirrored: Much faster but inaccurate. Raytrace: Traditional Screen Space Reflections (SSR)

#Environment
option.AMBIENT_OCCLUSION=Ambient Occlusion
option.GODRAYS=Godrays
option.WINDY_TERRAIN=Windy Terrain
option.WIND_SPEED=Wind Speed

#Effects
option.DISTANCE_BLUR=Distance Blur
option.RAINDROP_REFRACTION=Raindrop Refraction
option.MOTIONBLUR=Motionblur
option.MOTIONBLUR.comment=Only recommended with high framerate.
option.MOTIONBLUR_AMOUNT=Motionblur Amount
option.DEPTH_OF_FIELD=Depth of Field

#Reflections -> PBR
option.PBR_FORMAT=PBR Format
option.PBR_FORMAT.comment=Select the format matching to your resource pack. Default: r = smoothness; g = metallic.
option.NORMAL_MAP_BUMPMULT=Normal Map Bumpmult

#Reflections -> PBR
value.PBR_FORMAT.0=Default
value.PBR_FORMAT.1=Greyscale (Legacy)
value.PBR_FORMAT.2=Pulchra + Continuum Addon
value.PBR_FORMAT.3=Chroma Hills

#PostProcess
option.CHROMATIC_ABERRATION=Chromatic Aberration
option.LENS_FLARE=Lens Flare
option.VIGNETTE=Vignette
option.FILM_GRAIN=Film Grain
option.CINEMATIC_MODE=Cinematic Mode
option.FOGD=Fog Density
option.FOGSD=Fog Starting Distance

#Tonemapping
option.EXPOSURE=Exposure
option.SATURATION=Saturation
option.CONTRAST=Contrast

