ExtraVanilla Changelog:

Version 1.4.2c

    Weapons
        - Conduit Buster
            - fixed the Damage on Bosses not working properly
            - Unbreaking Enchantment should now work on it

        - Lightning Staff
            - balanced the Cooldown to 6 Seconds to match the Damage output
            - Unbreaking Enchantment should now work on it

        - Spectral Wand
            - Unbreaking Enchantment should now work on it

        - Void Sword
            - changed the Skill mechanics a bit
                - adjusted the Skill Cooldown to 12 Seconds
                - changed a few things regarding the Fireworks
                - adjusted the range to be a bit longer
                - using the Skill will now use up a decent amount of Durability
            - added a new addition to the Skill which summons a Black Hole like attack
                - it deals massive pulsing damage, especially on its center
                - it pulls in any nearby mobs into its center, including the user
                - it also inflicts Slowness and Weakness debuffs as long as you are in range of its Area Effect
                - it lasts for around 8 Seconds, and then it vanishes
                - using this would require a Nether Star for it to activate
                - it works along with the Teleport Skill
                - using this would also increase the Cooldown to 30 Seconds

        - Extinguir
            - using the Skill will now use up a bit of Durability
            - its attacks would now set hit enemies on fire for 12 Seconds

    Relics
        - Blessed Staff
            - Unbreaking Enchantment should now work on it
            - added a new mode where you can float in Midair, however if you get hurt, it would deal massive vertical knockack
            - the Midair mode would also drain your Experience Points, and would move into the next mode when you run out of XP
            - added a Message in the Action Bar to specify the current Mode

    Technical
        - patched an issue where you can immediately re-use a Weapon's Skill when Dual Wielding the same weapon
        - mitigated an issue with the Blessed Staff, where the Slow Falling Mode can be exploited against Shulker Bullets constantly
        - patched an issue with the XP Levels being reset when updating to a more recent version of the Datapack
        - cleaned up some unnecessary files to reduce memory size
        - patched an issue with the Scoreboard setup not being in sync and causing errors that breaks certain features
        - added a bit more filters on Player Hurt Entity detection
        - included the License file

Version 1.4.2b

    Weapons
        - Soul Saber
            - it's curse effects can now past through any blocks, not just transparent blocks

        - Void Sword
            - balanced its attacks and damage output, will now deal less damage but also inflict a Slowness debuff
            - will now unleash its ranged attack with 65% chance, but will now pierce through enemies
            - added a skill that can shoot fireworks and teleport the user to the pointed block nearby, has 6 Seconds of Cooldown

        - Conduit Buster
            - balanced the damage output a bit    

Version 1.4.2a

    Technical
        - updated the pack for 1.18.2 compatibility

Version 1.4.2

    Weapons
        - Corrosive Blade (New)
            - a new sword that can inflict Poison to nearby enemies
            - crafted with an Iron Sword, 4 Lily of the Valley, and 2 Copper Ingot

        - Amethyst Shield (New)
            - a new shield that can deflect damage and disperse it through a small burst that deals 6 Damage, when blocking an attack
                - the range can change depending on how much Charges you have on the shield, with every block giving 1 Charge
                - you can stock up the Charge of the shield by putting it in your Mainhand, up to 12 Charges
                - if the shield has at least 3 Charges, it will make a larger burst of damage
            - the shield will also create a resonating sound that irritates any Zombified Piglins nearby
                - the range will depend on the burst damage that the shield does
            - can be crafted with 4 Amethyst Clusters and 1 Shield

        - Blazing Buckler (New)
            - a new shield that can shoot a flame projectile when blocking an attack, with 65% chance
            - the projectile deals 12 Damage and sets nearby mobs on fire for 5 Seconds
            - can be dropped by the Primordial Blaze

        - Lightning Staff
            - balanced the damage output to 24 Damage
            - increased cooldown to 7 seconds

        - Void Sword
            - changed drop rate, now has a 20% chance of dropping

        - Wyvern's Wrath
            - changed drop rate, now has a 10% chance of dropping

    Relics
        - Ambrosia (New)
            - a new Honey Bottle drink that can give Regeneration III and Absorption effects for 30 Seconds
            - it will also replenish 3 and a Half of Hunger when consumed
            - it will also give the same effects as drinking a normal Honey Bottle
            - crafted with 1 Glass Bottle, 2 Honeycomb, and 1 Dandelion, with 7.5% chance of being successfully crafted
            - can be crafted more frequently if you have Luck effect on you, and less frequently if you Bad Luck effect on you

        - Prismarine Core
            - changed drop chance to 35%, Looting will increase chance by 5% per level, and removed condition of being killed by player

        - Hyperactive Mushroom
            - the drawback will now be slightly more forgiving, but will be persistent and cannot be bypassed by drinking Milk
                - will now inflict Nausea and Poison for around 20 seconds
                - will now inflict Hunger V for around 80 seconds
            - increased its area effect to within 7 blocks
            - will now be dropped from Warped Fungus with 8% chance

        - Overgrown Mushroom
            - balanced its area effects to be less overpowered
                - will now give Health Boost II effect for 70 seconds
                - will now give Resistance II effect for 70 seconds
                - will no longer give Regeneration effect, but will give Instant Health II if you haven't used one yet
            - the drawback will now be persistent and cannot be bypassed by drinking Milk
                - will now inflict Blindness, Slowness III, Weakness III, and Poison V for around 15 seconds
            - increased its are effect to within 6 blocks
            - will now be dropped from Crimson Fungus with 8% chance

        - Plasma Berry
            - changed recipe and now requires 2 Glowstone Dust and 2 Glow Berries, but will also give 2 Plasma Berries
            - will now work only when consumed and won't work anymore when put in the offhand

        - Ectoplasm
            - changed the base item from Dragon's Breath to Honey Bottle, older ones are now incompatible
            - will now apply its effects by drinking it

        - Blessed Staff
            - will now work persistently even if it is not in your Mainhand or Offhand
            - will only apply its Blessings if it is in your Inventory
            - drinking Milk can now reset its effects
    
    Gameplay and Mechanics 
        - Enderman
            - reduced Chorus Fruit drop in Overworld to 2%, and Looting increases chance by 1%
            - may now drop the Ender Bow even outside of Warped Forests, as long as it is in the Nether, but reduced chance to 5%. Looting will increase chance by 5% per level
            - when in Nether, will now drop at least 1 Ender Pearl, up to 2 drops. Looting will increase drops by up to 1 per level
            - when in Nether, Ender Pearl drops are weighted by 70, and Ender Bow drops are weighted by 30
            - when in End, Ender Pearl drops are weighted by 20, and Chorus Fruit drops are weighted by 80

        - Armor Set Effects
            - Golden Armor (Full Set)
                - will now give Haste 2 effect instead

            - Guardian Armor (Full Set)
                - will now give Strength 3 effect instead

            - Iron Armor (Full Set)
                - will now giue Slowness I and Resistance I effects

        - Killing Raid Captains and Patrol Leaders
            - will now give Bad Luck for 10 Minutes, along with a random level of Bad Omen for 1 Hour and 40 Minutes

        - Witch
            - now has a rare chance of 2% to drop a Potion of Luck, with Looting increasing chance by 1% per level

        - Strongholds
            - players inside a Stronghold will now have a passive Blindness effect

        - Honey Bottle
            - when consumed, it will now give you Speed III effect and also clear any drawback from Hyperactive Fungus and Overgrown Mushroom you may have

    Recipes
        - Red Dye
            - can now be crafted with Crimson Fungus
        
        - Cyan Dye
            - can now be crafted with Warped Fungus

        - Black Dye
            - can now be crafted with 2 Coal

        - Glass Bottle
            - can now be crafted with Tinted Glass or any Stained Glass
            - will now also result to 6 Glass Bottles

    Stronger Mobs
        - Primordial Blaze
            - added a new skill that disorients nearby players within 64 blocks, has 10% chance of inflicting skill per attack, and does not give any Cooldown Points
            - balanced the Cooldown Points and attacks a bit:
                - Flame Circle now gives 4 Cooldown Points, and also inflict Blindness and Nausea, and a 35% chance to inflict a Slight Disorient
                - Fire Blast now gives 3 Cooldown Points
                - Lighning Strike now gives 2 Cooldown Points
                - Teleport now gives 10 Cooldown Points
            - balanced the attacks for a more challenging bossfight:
                - Teleport will now deal 6 Damage only, but will inflict a short Nausea effect
                - Lightning Strike will now target nearby players, and not just fire in a set location
                - Fire Blast will now target the nearest player, and will now fire in a straight line, then curved up and down
                - Flame Circle will now deal 12 Damage
                - Fire Blast will now deal 18 Damage
                - Lightning Strike will now deal 24 Damage
            - will now have a Second Phase which restores it to full health, but will no longer have any passive Resistance and Regeneration effects
            - drops are now more fair, with additional drops and a chance to drop a Nether Star
            - special drops such as Extinguir, Hellfire, etc. may now drop with 65% drop chance
            - mitigated an issue where it can go through a Nether Portal

        - Great Ender Wyvern
            - changed drop rates for the 2 rolls:
                - On first roll, now has 60% chance to drop a Dragon Head, and 40% chance of dropping a Dragon Egg
                - On second roll, now has 70% chance of dropping an Elytra, 20% chance to drop a Void Sword, and 10% chance to drop a Wyvern's Wrath

        - Withered Overlord
            - fixed an issue where it could get trapped in blocks, it will now destroy all blocks in a 5x5x5 volume when summoned

        - Nimble Zombie
            - will no longer have Strength 2 effect, but have Strength 1 effect instead

        - Greater Creeper
            - will now have 40 Health instead of 80
            - will now drop more Gunpowder when killed

        - Silent Zombie (New)
            - has Strength 5 and Slowness 4 effects
            - has 40 Health
            - has a full set of Golden Armor

        - Days Progression will now be every 35 Days, with Day 200 onwards being the maximum. Increments for Spawn Rates are also now more fair
            - Day 1-34 >> Day 35-69 >> Day 70-104 >> Day 105-139 >> Day 140-174 >> Day 175-199 >> Day 200+
                - Nimble Arachnid 
                    - (10%) >> (20%) >> (30%) >> (40%) >> (50%) >> (60%) >> (70%)
                    - (100% in Strongholds)

                - Small Taratect
                    - (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%) >> (75%)
                    - (100% in Strongholds)

                - Greater Creeper
                    - (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%) >> (75%)
                    - (100% in Strongholds)

                - Nightmare
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Undead Archer
                    - (10%) >> (20%) >> (30%) >> (40%) >> (50%) >> (60%) >> (70%)
                    - (100% in Strongholds)

                - Unholy Archer
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Necrosed Merfolk
                    - (0%) >> (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%)

                - Nimble Zombie
                    - (5%) >> (15%) >> (25%) >> (35%) >> (45%) >> (55%) >> (65%)

                - Silent Zombie
                    - (0%) >> (5%) >> (10%) >> (15%) >> (20%) >> (25%) >> (30%)
                    - (100% in Strongholds)

        - Spawn Rates for other Stronger Mobs are now slightly tweaked
            - Spectre
                - (35%)
                - (50% in Bastions)

            - Necromancer
                - (55%)

            - Greater Orc Knight
                - (30%)

            - Grand Orc Paladin
                - (5% in Bastions)

            - Common Orc
                - (20%)

            - Piglin Brute (Replacing Piglins)
                - (10%)

            - Common Marauder
                - (30%)

            - Greater Berserker
                - (25%)

            - Withered Archer
                - (20%)

            - Withered Knight
                - (5%)
                - (15% in Fortress)

    Technical
        - fixed an issue with the Primordial Blaze bossbar, where it may disappear when you respawn
        - optimized the Weapons Checking System for performance improvements
        - optimized the Relics Checking System and made it run every 4 Ticks instead of every Tick, for performance improvements
        - optimized the Buffs and Debuffs Checking System and branched it to one that runs every Tick, one every 5 Ticks and one every Second, for performance improvements
        - fixed an issue with the Advancement for Hellfire
        - optimized the Frost Walker boots effects even more, replace Armor Stand with Area Effect Clouds
        - optimized the Trigger Events (For Datapack Configuration) to run every Second instead of every Tick, for performance improvements
        - fixed an issue with the Frost Walker boots effects, where it sometimes doesn't work
        - optimized the Sparkling Smokescreen and Spectral Wand, replaced Armor Stand with Area Effect Cloud
        - fixed an issue with the projectile casting weapons, such as the Spectral Wand, where the hitbox is slightly inaccurate
        - added several more blocks or items to the list of transparent blocks
        - fixed an issue with the Blessed Staff, where it doesn't work persistently and eventually effects wore off
        - fixed an issue with the Blessed Staff, where it can still apply its effects even after breaking due to durability lost
        - optimized the Mobs Checking System to be more lag-efficient

Version 1.4.1a

    Technical
        - removed the duplicated PDF file inside the pack.
        
Version 1.4.1
    Relics
        - Gem of Gluttony (New)
            - a gem that can restore 2 - 6 Hunger Points when killing a mob
                - 2 Hunger Points (100%)
                - 4 Hunger Points (20%)
                - 6 Hunger Points (4%)
            - it has a cooldown of 5 seconds
            - equip it in your Inventory to apply its effects
            - has 15% chance to be contained in a Bastion Treasure Room Chest, and 3% chance on any other Bastion Chests

        - Elytra Fragment (New)
            - a small fragment of the Elytra that can upgrade any variant of boots into a Gliding Boots
            - use it in a Smithing Table to upgrade any boots variant
            - it can be dropped by a Nightmare with 10% chance, Looting will increase chance by 2.5% per level

        - Overgrown Mushroom
            - will now give Health Boost V and Regeneration III Effects for 60 Seconds, but will only give Resistance II Effect
            - now has a more severe drawback, with Poison V, Slowness III, Blindness and Weakness III Effects for 18 seconds
            - changed particle effect
            - reduced effect radius to within 5 blocks

        - Hyperactive Fungus
            - changed particle effect
            - reduced effect radius to within 6 blocks

    Weapons
        - Spectral Wand (New)
            - a wand that can cast a slow projectile that deals 12 Damage when it explodes, and inflicts Wither V and Glowing Effect when hit
            - projectile range can reach up to 56 blocks away, but is greatly reduced when hitting a mob
            - it has a 3 Second Cooldown
            - note that the damage does not work against the Wither and the Ender Dragon, and that the projectile may inflict its effects on you
            - you are invulnerable to the projectile effects for 2 Seconds after firing, however the explosion damage will still hurt you
            - it can be dropped by a Spectre with 5% chance

        - Hellfire
            - balanced it a bit, and changed some of its mechanics when used with Spectral Arrows
                - now has an additional attempt to fire a Fire Beam, with 35% chance of success
                - the additional Fire Beam chance is now 20%
                - it will now fire the additional Fire Beam backwards of the user, but with a shorter range
                - Fire Beam has been balanced to deal less damage
                    - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                        - Direct Hit: Deals 24 Damage
                - the last chance attempt, which will kill the Spectral Arrow, has now a reduced chance of 65%, which is balanced to prevent spamming, however, it will fire a Stronger Fire Beam instead

        - Extinguir
            - added 3 new levels
                - Level VI - 1500 XP
                - Level VII - 2000 XP
                - Level VIII - 2500 XP
            - balanced its damage output
                - Fire Beam - Deals 24 damage
                - Stronger Fire Beam - Deals 36 Damage
            - adjusted the Attack mechanics for Level V and above:
                - Level V Attack (Changed) - 75% Chance / 3 Beams - 35% Chance to be a Stronger Beam - Narrow Triangular Angle
                - Level VI Attack - 75% Chance for All 3 Beams - 50% Chance to be a Stronger Beam - Narrow Triangular Angle
                - Level VII Attack - 75% Chance for All 4 Beams - 50% Chance to be a Stronger Beam - Wide Angle
                - Level VIII Attack - 85% Chance for All 4 Beams - 65% Chance to be a Stronger Beam - Wide Angle
            - a new Skill, Flame Circle, can be unlocked starting at Level VII (2000 XP), which can be used by putting the weapon in the offhand
                - Level VII - 12 Second Cooldown - Inflicts Slowness 5 for 8 seconds
                - Level VIII - 9 Second Cooldown - Inflicts Slowness 10 and Poison 5 for 6 seconds
            - Flame Circle - Deals 24 Damage
            - note that you have to put the weapon back in the mainhand to re-enable the skill

        - Conduit Buster
            - will now completely stun you after firing, and will make you unable to move or jump

    Stronger Mobs
        - now has an increasing difficulty as more days pass by, with increasing spawn rates for Stronger Mobs every 25 days, maxes out after 100 days
        - will check the World Time to adjust the Stronger Mobs spawn rates, you may use the /time set 0d to reset the Day Count of your World

        - Vex (Spectre)
            - a new Vex mob that will be roaming the Nether in the Basalt Deltas and makes the place a bit more dangerous
            - Magma Cubes also has a 35% chance to spawn them
            - they can also be found in Bastions as well
            - may drop either Glowstone Dust, or the Spectral Wand
            - has 10 Health
            - has Passive Strength III, Invisibility, and Fire Resistance Effects

        - Skeletons in Soul Sand Valleys
            - are now likely to be Stronger, with 85% chance
            - will also spawn a Phantom with them
            - also has a 65% chance to spawn a Wither Skeleton with them

        - Phantom (Nightmare)
            - will now pulsate their location with their particle effects
            - will also leave a faint trail behind them
            - now has 30 Health
            - may drop an Elytra Fragment when killed

    Gameplay and Mechanics
        - Armor Set Effects
            - Guardian Armor Set will now give a passive Strength II Effect
            - Gliding Boots (Any Variant)
                - obtained by upgrading any boots with the Elytra Fragment in a Smithing Table
                - note that when upgrading, any Enchantment with that item will be lost
                - will give a Passive Speed II and Jump Boost I Effect
                - if enchanted with Feather Falling IV, it will also give a Slow Falling Effect for 5 Seconds, which will recharge once you landed
            - Effects will now be hidden to avoid cluttering the screen and causing distraction

    Crafting Recipes
        - Spectral Arrows
            - changed the crafted amount from 16 to 8, for balancing

    Technical
        - optimized the Frost Walker II Boots effects, and the Nether and End forbidden items checking
        - fixed an issue with Stronger Mobs that retains mobs' Custom Names when feature is disabled
        - added a toggle to Enable or Disable the Forbidden Items Feature. Players in Creative Mode can use the command /trigger ExtraVanilla_FI, it is Enabled by default
        - added a version checker, which will update some datapack settings if you updated from a previous version. You may have to use the /reload command if you updated while the world or server is already open
        - added a Persistence nbt tag for the Primordial Blaze, so it doesn't despawn
        - Torch, Arrow, and Spectral Arrow recipes has now been properly grouped along with the default ones
        - fixed an issue with the trigger commands, where it can make redundant announcements in the chat
        - fixed an issue with the Primordial Blaze bossfight, where it can't properly detect the nearest player
        - fixed an issue with the Stronger Mobs trigger, where it doesn't return the Ender Dragon with normal Health of 200, when triggered disabled from enabled
        - fixed an issue with the Stronger Mobs trigger, where it will now properly revert the Wither boss and Primordial Blaze boss, when triggered disabled from enabled
        - fixed an issue with Hellfire, where it doesn't damage the Ender Dragon with its Fire Beams

Version 1.4.0a

    Technical
        - fixed an issue with Forbidden Items in Nether and End
        
Version 1.4.0 - Primordial Nether Update

    Weapons
        - Hellfire (New)
            - a new bow that fires Flame arrows that are unaffected by gravity, but will vanish after 3 seconds
            - it is also enchanted with Power 9
            - it also has a 20% chance to fire a powerful Beam of Fire that deals Magic damage:
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    - Direct Hit: Deals 36 Damage
            - when a Spectral Arrow is shot from this bow, it will still be affected by gravity, but, it will attempt the following:
                - try a 10% chance to fire an additional Fire Beam (If a Fire Beam has already been fired)
                - if both attempts to fire a Fire Beam fails, then a final chance with 75% success rate is tried, which would exhaust the Spectral Arrow if it is successful
                - if all attempts to fire a Fire Beam fails, then the Spectral Arrow is shot normally (Note that the Flame and Power 9 Enchantments will apply)
            - if equipped in Offhand, then it will not attempt to fire a Fire Beam, but will still shoot Flame arrows
            - it is dropped by the Primordial Blaze with 20% Drop Chance

        - Extinguir (New)
            - a new sword that can get stronger the more it is used
                - Level I - 100 XP
                - Level II - 250 XP
                - Level III - 500 XP
                - Level IV - 750 XP
                - Level V - 1000 XP
            - note that the XP is accumulated per attack, and is stored per player, not per weapon
            - it can fire a fire beam that waves up and down, and depending on its Level, multiple fire beams may be fired
            - it has several Levels for its attack depending on its XP which accumulates per attack
                - Level I Attack - 10% Chance / 1 Beam
                - Level II Attack - 20% Chance / 2 Beams - Wide Angle
                - Level III Attack - 35% Chance / 2 Beams - 10% Chance to be a Stronger Beam - Less Wide Angle
                - Level IV Attack - 50% Chance / 2 Beams - 20% Chance to be a Stronger Beam - Narrow Angle
                - Level V Attack - 75% Chance for all 3 Beams - 35% Chance to be a Stronger Beam - Narrow Triangular Angle
            - it can fire two types of Fire Beams
                - Class: Melee (Deals 70% Damage on Bosses)
                    - Direct Hit: Deals 36 Damage (Flame Beam)
                - Class: Melee (Deals 70% Damage on Bosses)
                    - Direct Hit: Deals 48 Damage (Soul Fire Flame Beam)
            - it is dropped by the Primordial Blaze with 20% Drop Chance

        - Wyvern's Wrath
            - added a sound effect if shot with no Ectoplasm in the Inventory
            - updated files for the rework, older ones are now incompatible
            - nerfed the default Quick Charge enchantment to 2
            - will now explode upon hitting the ground or solid blocks, which will inflict a slightly lower damage to nearby mobs including the user
            - will now have a proper particle effect if it is on cooldown or user has Ectoplasm in inventory
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon on Vulnerable State) (Splash Damage is Nullified by Bosses)
                    - Direct Hit: Deals 60 Damage
                    - Direct Hit: Slowness 10 Effect for 2 Seconds
                    - Splash Damage: Deals 48 Damage
            - fixed an issue that enables players to shoot multiple beams with the Multishot enchantment, but with insuffient amount of Ectoplasm (Needs at least 1 extra Ectoplasm per beam)

        - Void Sword
            - extended the long range attack a bit
            - added a 1 second cooldown for balancing
            - splash damage will now come from hit enemy with long range attack
            - balanced damage output
                - Class: Melee (Deals 70% Damage on Bosses on Vulnerable State) (Splash Damage is Nullified by Bosses)
                    - Base Damage: 13.5
                    - Direct Hit: Deals 48 Damage
                    - Splash Damage: Deals 24 Damage
            - added a new ability, which casts a circular field around the user, however, it woun't hit other players but only enemy mobs

        - Soul Saber
            - now drops from the Withered Overlord directly, no more upgrading needed in the Smithing Table
            - updated files for the rework, older ones are now incompatible
            - will now inflict a splash effect of Slowness 4 for 6 seconds on nearby hit mobs
            - balanced damage output
                - Class: Melee (Deals 70% Damage on Bosses on Vulnerable State)
                    - Base Damage: 12
                    - Direct Hit: Deals 24 Damage
                    - Direct Hit: Slowness 5 Effect for 12 Seconds
                    - Splash Effect: Slowness 3 Effect for 5 Seconds
            - will now drop only from the stronger Wither (Withered Overlord)

        - Conduit Buster
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    (Beam Mode)
                    - Direct Hit: Deals 18 Damage (Normal)
                    - Direct Hit: Deals 24 Damage (Nether)
                    - Direct Hit: Deals 24 Damage (Undead)
                    - Direct Hit: Deals 30 Damage (Undead + Nether)
                    - Direct Hit: Deals 30 Base Damage then calculated (Bosses)
                    - Inflicts Slowness 10 Effect for 4 Seconds

                    (Pulse Mode) (Splash Damage is Nullified by Bosses)
                    - Splash Damage: Deals 12 Damage (Normal)
                    - Splash Damage: Deals 18 Damage (Nether)
                    - Splash Damage: Deals 18 Damage (Undead)
                    - Splash Damage: Deals 24 Damage (Undead + Nether)
            - changed the sound effects a bit

        - Lightning Staff
            - balanced damage output
                - Class: Magic (Deals 80% Damage on Wither and Deals 60% Damage on Ender Dragon)
                    - Direct Hit: Deals 42 Damage
                    - Direct Hit: Slowness 10 Effect for 3 Seconds
            - changed cooldown to 6 Seconds

        - Oceanic Trident
            - balanced damage output
                - Class: Melee (Splash Damage is Nullified by Bosses)
                    - Base Damage: 15
                    - Splash Damage: Deals 12 Damage

        - Wicked Thorn
            - balanced damage output
                - Class: Melee (Nullified by Bosses)
                    - Base Damage: 9
                    - Direct Hit: Deals 6 Damage (20~ Poison Damage)
            - changed Looting multipler for Drop Chance to 2%

        - Ender Bow
            - fixed an issue where it rotated the user depending on the arrow's rotation

    Relics
        - Primordial Essence (New)
            - a summoning item for the new boss, Primordial Blaze, which can be crafted with by surrounding a Nether Star with 4 Blaze Powder and 4 Glowstone Dust
            - to summon the boss, you have to throw this item on top of a Fully Charged Respawn Anchor in the Nether

        - Hyperactive Fungus
            - can now be passed safely to other players when thrown from offhand

        - Overgrown Mushroom
            - can now be passed safely to other players when thrown from offhand

        - Blessed Staff
            - now compatible with various Weapons that uses the Warped Fungus on a Stick as a base

        - Prismarine Core
            - will now apply its effects passively when equipped in the Inventory
            - added a 25 second cooldown for the effects to apply
            - changed sound effect

        - Ectoplasm
            - removed Instant Damage effect when using
            - added a Levitation effect when using

    Stronger Mobs
        - Spider (Nimble Arachnid)
            - has 10% chance of spawning instead of normal Spiders
            - has Speed 3 effect

        - Cave Spider (Small Taratect)
            - has 20% chance of spawning instead of normal Cave Spiders
            - has Speed 4 effect
            - has Strength 1 effect

        - Creeper (Greater Creeper)
            - has 10% chance of spawning instead of normal Creepers
            - has 80 Health

        - Phantom (Winged Nightmare)
            - has 20% chance of spawning instead of normal Phantoms
            - has Invisibility effect
            - has Strength 3 effect

        - Evoker (Necromancer)
            - has 20% chance of spawning instead of normal Evokers
            - has Strength 3 effect
            - has 60 Health

        - Piglin Brute
            - has 10% chance of spawning instead of Piglins outside of Bastions

        - Piglin Brute (Greater Orc Knight)
            - has 10% chance of spawning instead of normal Piglin Brutes
            - has Strength 1 effect
            - has 70 Health
            - has a full set of Golden Armor

        - Piglin Brute (Grand Orc Paladin)
            - has 5% chance of spawning instead of normal Piglin Brutes in Bastion
            - has Strength 3 effect
            - has Speed 1 effect
            - has Fire Resistance effect
            - has 60 Health
            - has a full set of Netherite Armor with Protection 4 Enchantment (2.5% Drop Chance)
            - has a Netherite Axe with Sharpness 5 Enchantment (0% Drop Chance)

        - Piglin (Common Orc)
            - has 10% chance of spawning instead of normal Piglins
            - will naturally spawn in Bastions
            - has Strength 3 effect
            - has Speed 1 effect
            - has 40 Health
            - has a full set of Golden Armor

        - Pillager (Common Marauder)
            - has 10% chance of spawning instead of normal Pillagers
            - has Strength 3 effect
            - has 50 Health

        - Vindicator (Greater Marauder)
            - has 20% chance of spawning instead of normal Vindicators
            - has Strength 3 effect
            - has 80 Health

        - Skeleton (Undead Archer)
            - has 5% chance of spawning instead of normal Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 40 Health
            - has a full set of Chainmail Armor
            - has a Bow with Power 5, Flame, and Punch 2 Enchantments and Curse of Vanishing (0% Drop Chance)

        - Stray (Unholy Archer)
            - has 10% chance of spawning instead of normal Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 50 Health
            - has a full set of Chainmail Armor
            - has a Bow with Power 5, Flame, and Punch 2 Enchantments and Curse of Vanishing (0% Drop Chance)
        
        - Wither Skeleton (Withered Archer)
            - has 20% chance of spawning instead of normal Wither Skeletons
            - has Strength 2 effect
            - has Speed 1 effect
            - has 30 Health
            - has a Bow instead
        
        - Wither Skeleton (Withered Knight)
            - has 5% chance of spawning instead of normal Wither Skeletons
            - has Strength 3 effect
            - has Speed 1 effect
            - has 45 Health
            - has a full set of Netherite Armor with Protection 4 Enchantment (2.5% Drop Chance)
            - has a Netherite Sword with Sharpness 5 and Fire Aspect 2 Enchantments (0.5% Drop Chance)

        - Drowned (Necrosed Merfolk)
            - has 10% chance of spawning instead of normal Drowned
            - has Strength 2 effect
            - has 30 Health
            - has a Trident (0.5% Drop Chance)
        
        - Husk (Infectious Zombie)
            - has 10% chance of spawning instead of normal Husks
            - has Strength 3 effect
            - has Speed 1 effect
            - has 40 Health
            - has 25% chance to hold a Golden Carrot in the offhand

        - Zombie (Nimble Zombie)
            - has 20% chance of spawning instead of normal Zombies
            - has Strength 2 effect
            - has Speed 4 effect

        - Zombified Piglin (Nimble Orc Zombie)
            - has 10% chance of spawning instead of normal Zombified Piglins
            - has Strength 2 effect
            - has Speed 5 effect

        - Zombified Piglin (Greater Orc Zombie)
            - has 5% chance of spawning instead of normal Zombified Piglins
            - has Strength 4 effect
            - has Speed 1 effect
            - has 60 Health
            - has 20% chance to wield a Golden Sword with Fire Aspect 1 Enchantment
            - has a full set of Golden Armor

    Bosses
        - Blaze (Primordial Blaze) (New)
            - a new boss that can be summoned in the Nether
            - it has 1000 Health and a Passive Resistance 1 and Glowing Effect
            - it has 4 Attack Modes which can be triggered depending on how far the nearest player is:
                - Teleport (32+ Blocks away) (Deals 24 Splash Damage to nearby players) (+8 Cooldown Points)
                - Flame Circle (Within 8 Blocks) (Deals 6 Damage) (+3 Cooldown Points)
                - Lightning Strike (24+ Blocks away) (Deals 18 Damage) (+1 Cooldown Points)
                - Fire Blast (8+ Blocks away) (Deals 12 Damage) (+2 Cooldown Points)
            - if Cooldown Points has reached 12+, then it would be set to -3, where it has to reach above 0 to begin attacking again
            - if Boss is above 75% Health:
                - there is a 10% Chance he would not attack
            - if Boss is at Half Health:
                - it would take 18+ Cooldown Points before it would reset to -2, and cooldown to above 0 before attacking again
                - it would have Resistance 2 effect instead
                - it would have a Passive Regeneration 2 Effect
            - if Boss is at 25% Health and below:
                - it would have a Passive Regeneration 3 Effect
                - but, it would have 10% Chance to not attack

        - Wither (Withered Overlord)
            - nerfed passive Wither effect to Wither 1 effect
            - summoned Withered Knights now have a summoning chance of 25%
            - summoned fangs now have a summoning chance of 10% and a limit to 3 players only within 25 blocks
                - the main fang summoned will have a 20% chance and has no limit to players within 25 blocks
            - can now summon a lightning bolt with 5% chance and a limit to 3 players only within 25 blocks
            - can now inflict a short Slowness 5 Debuff with 0.25% chance and a limit to 1 player only within 25 blocks

        - Ender Dragon (Great Ender Wyvern)
            - Dragon Phantoms will now stay spawned even if the Great Ender Wyvern has been killed
            - now has a chance to summon Vexes (Void Spirits) on top of End Crystals every second, which gives a Blindness and Slowness Debuff to near enough players
            - now has a chance to summon Lightning Bolts when attacking
            - End Crystals now has a chance to summon Lightning Bolts to near enough players
            - now has 600 Health

    Gameplay and Mechanics
        - Enderman
            - will now drop Chorus Fruits when in Overworld instead of Ender Pearls with 10% Drop Chance, Looting enchant will increase chance by 5% per level
            - will now either drop Ender Pearls with normal drop rates when in Nether, or an Ender Bow with 15% Drop Chance (Looting enchant will increase chance by 5% per level) when in Nether and only in the Warped Forest Biome
            - will now drop either Ender Pearls with lower drop rates, or Chorus Fruits with higher drop rates when in The End

        - Villager Job Site Blocks
            - changed recipes for the following: (Will now need Stripped Wood variants instead of Planks / Wooden Slabs)
                - Bookshelf
                - Cartography Table
                - Fletching Table
                - Lectern
                - Loom
                - Smithing Table

        - Frost Walker Enchantment
            - will now be able to cool Lava for a short duration
            - will only work for Frost Walker II

        - Forbidden Items in Nether and End
            - will now inflict a debuff and/or be uncrafted when held, instead of being simply removed from Inventory
        
        - Armor Set Effects
            - Netherite Armor (Full Set)
                - will give a Passive Fire Resistance and Resistance II Effect

            - Diamond Armor (Full Set)
                - will give a Passive Resistance I Effect

            - Golden Armor (Full Set)
                - will give a Passive Haste I Effect

            - Guardian Armor (Full Set)
                - will give a Passive Speed I and Strength I Effect

            - Turtle Helmet (Turtle Shell upgraded with Prismarine Core)
                - will give a Passive Resistance I Effect
                - will give immunity to Wither Effect

    Technical
        - reworked on the Weapon Checking system, it should be more efficient now
        - added separate cooldowns for different Weapons
        - added separate cooldowns for different Relics
        - added a proper mode selector for Relics with different modes
        - added some cooldowns on certain armor set effects
        - fixed initilization of some scoreboards for cooldowns
        - added snow to transparent blocks
        - fixed issues with Weapon and Relic Cooldown as well as Relic Drawback
        - changed drop chances of Ender Dragon
        - made a separate function for the Stronger Mobs and the New Bossfights, with Stronger Mobs running at a 10-tick cycles and New Bossfights running at a 1-tick cycle (Both are still enabled or disabled by the /trigger ExtraVanilla_CM command)
        - fixed an issue with the Custom Names toggle, where it doesn't initialize properly
        - reduced particle effects when holding weapons by 50%

Version 1.3.2b

    Technical
        - added a toggle for the Custom Names of Stronger Mobs, players in Creative Mode may use the /trigger ExtraVanilla_NM command
            - note that existing Stronger Mobs (Including Bosses) with Custom Names enabled will not be affected, and only those spawned in the future will be affected. This compromise is done for lag-efficiency and an issue with Boss NBT data.
            - a workaround for this is to cycle between the Stronger Mobs toggle. This will despawn all existing Stronger Mobs and respawn them again, which may cause lag especially on less capable devices/servers. 
        - fixed an issue where the Wicked Thorn will also summon fangs underneath players
        - fixed an issue where the True Smokescreen toggle message will displayed in chat whenever a new player joins the server
        - changed drop chance of trident from Stronger Drowned to 0.5%

Version 1.3.2a

    Weapons
        - Conduit Buster
            - will now slow you down while charging up
            - removed Blindness debuff after attack, but increased and extended Slowness debuff a bit
            - removed Enchantment Glint on the item
            - added a simple sound effect when it is nearly fully charged and about to attack

    Relics
        - Blessed Staff
            - removed Enchantment Glint on the item
            - reduced the durability damage when using it

    Recipes
        - XP Bottles
            - increased XP Bottle crafting with Rotten Flesh to 2

    Technical
        - Finally added a Resource Pack for the main custom Weapons and Relics, will soon include other Custom Items
        - changed the Datapack's Icon

    Note: A rework of most of the features, especially the Stronger Mobs and Weapons, is coming on the next update. This will hopefully make the datapack much more lag efficient, and make the gameplay a lot more balanced and enjoyable. However, some changes might affect Weapons and/or Relics obtained prior this upcoming update. This update will most likely be Nether themed.

Version 1.3.2

    Technical
        - updated compatibility for Minecraft 1.18
        - fixed Ender Bow issue where it doesn't teleport you even if Ender Bow is in the inventory, and not in mainhand
        - made multiple per-tick-functions for checking players for Weapons, Relics, Armor for Armor Effects, and Dimension for Debuffs to try making the datapack more lag-efficient
        - changed tick-timer for the Advancements Function to 20, should reduce lag a bit
        - Changed Custom Model Data of Weapons and Relics to 5 digits

    Weapons
        - Wicked Thorn
            - nerfed the amount of fangs spawned to 20
            - will now only spawn fangs on hostile mobs and certain neutral mobs (Cave Spider, Enderman, Spider, and Zombiefied Piglin)

        - Lighning Staff
            - extended the effective range
            - Soul Fire Flame particles can be disabled in Minecraft Video Settings
            - extended the range of sound effects

        - Dragon's Wrath
            - extended the range of sound effects
            - changed the name to "Wyvern's Wrath" (old Dragon's Wrath obtained will still work the same, but will retain the old name)

        - Conduit Buster (New)
            - a Conduit weapon that has two ways to operate:
                - shoots a beam of water that deals good damage especially against Nether and Undead Mobs (Mainhand)
                - creates a pulse that damages nearby enemies within a medium range, dealing moderate damage especially against Nether and Undead Mobs (Offhand)
            - it has to be charged up before unleashing its attack
            - it has a slight recoil damage and Blindness and Slowness debuff that lasts a few seconds
            - crafted with 1 Conduit, 2 Diamonds, 1 Copper Ingot, and 1 Amethyst Shard
                |-|-|A|
                |D|C|-|
                |I|D|-|

        - Oceanic Trident
            - nerfed passive effect, will now give Water Breathing Effect instead of Conduit Power

    Relics
        - Sparkling Smokescreen
            - changed particle effects to be less blinding
            - added a toggle for True Smokescreen particle effect, using /trigger ExtraVanilla_TS that can be used by players in Creative Mode

        - Prismarine Core
            - nerfed effect, will now give Water Breathing Effect instead of Conduit Power

Version 1.3.1a

    Technical
        - fixed Spawner loot table where it drops with other types of pickaxes
        - added Lily Pad in transparent blocks list

    Blocks
        - Seagrass
            - changed drop rate of Scutes (2%) and Nautilus Shells (0.5%)

    Recipes
        - XP Bottles
            - balanced the count of XP Bottles when crafted
                - 9 Rotten Flesh + Glass Bottle = 1 XP Bottle
                - 4 Ender Eye + Glass Bottle = 12 XP Bottle

    Weapons
        - Lightning Staff
            - changed beam attack to be more Lightning like
            - reduced particles

    Mobs:
        - Ender Dragon
            - changed drop rate of items
                - Elytra (20%)
                - Dragon Head (30%)
                - Dragon Egg (30%)
                - Void Sword (9%, only obtained from the Great Ender Wyvern)
                - Dragon's Wrath (6%, only obtained from the Great Ender Wyvern)

Version 1.3.1

    Technical
        - changed Void Sword long range attack particles to be more visible
        - grouped crafting recipes for custom weapons and items

    Weapons
        - Wicked Thorn
            - summons venomous fangs at nearby enemies that stuns, deals moderate damage, and inflicts Poison 4 effect
            - may drop from Necromancers (Stronger Evokers) with 5% chance, Looting enchant will increase chance by 5% per level
            - has a 2 second cooldown

        - Lighning Staff
            - changed beam attack

    Relics
        - Sparkling Smokescreen
            - added shapeless crafting recipe (2 Glow Ink Sac, 1 Redstone Dust, 1 Gunpowder)
            - now has to be on the ground to activate
            - changed smokescreen particles

Version 1.3.0 - Oceanic Update
    Technical
        - fixed an issue with custom weapons not hitting end crystals, for real now
        - fixed some sounds for weapon cooldown
        - made the Leaves and its variants transparent blocks (Custom Weapon attacks may now go through them)
        - fixed some incompatibilities with some relics
        - fixed relics to be thrown on ground to work appropriately

    Gameplay
        - Nether
            - Beds and End Crystals will be removed from Inventory

        - End
            - Bed will be removed from Inventory
            - End Crystals will give you Wither 3 and Blindness effects
    Mobs
        - Ender Dragon
            - changed name to "Great Ender Wyvern"
        
        - Drowned (Necrosed Merfolk)
            - may now drop a Nautilus Shell (2%, Looting increases chance by 1.5% per level)

    Blocks
        - Seagrass
            - may now drop Scute (5%)
            - may now drop Nautilus Shell (2%)

        - Ancient Debris
            - now drops Netherite Scraps instead, Fortune enchantment will apply
            - will drop Ancient Debris if enchanted with Silk Touch

    Recipes
        - Netherite Ingot
            - will now need 8 Netherite Scrap and 1 Gold Block to craft

    Relics
        - Prismarine Core
            - drops from Elder Guardian (10%, Looting increases chance by 5% per level)
            - can be used to upgrade a Turtle Helmet
            - gives you Fire Resistance and Conduit Power when in offhand

        - Plasma Berry
            - gives Night Vision and makes nearby mobs Glow
            - put in offhand to use
            - crafted with Glow Berries, Redstone Dust, and Gunpowder (Shapeless)

        - Guardian Scale
            - can be used to upgrade Chainmail Armor
                - a full set will give you Strength and Speed effects
            - drops from Guardian (5%, Looting increases chance by 2% per level)

        - Sparkling Smokescreen
            - creates a smokescreen that blinds nearby enemies and stuns nearby mobs for a short duration
            - drop from mainhand to use (putting it your offhand will allow you to pass it to other players)

Version 1.2.3c
    Technical
        - fixed an issue with the Void Sword hitting yourself with its ranged attack
        - removed cooldown for Dragon's Wrath when user is in Creative Mode

Version 1.2.3b
    Technical
        - fixed an issue with custom weapons not hitting bosses and end crystals properly
        - changed some particle effects for custom weapons
        - fixed an issue with the buffed Ender Dragon still showing custom name after disabling Stronger Mobs
        - changed raycasting tags per weapons
        - fixed a rare XP bug that may give you random levels when starting

    Advancements
        - added more advancements for the new weapons

    Weapons
        - Dragon's Wrath
            - extended the range and adjusted its curved trajectory slightly
            - slightly balanced its damage output
            - decreased default Quick Charge level to 3
            - can now shoot multiple attacks if enchanted with Multishot but will use up more Ectoplasm
            - added an 8 seconds cooldown

        - Lightning Staff
            - made it deal a bit more damage
            - extended the range slightly

Version 1.2.3a
    Technical
        - fixed an issue Birch Trapdoor recipe

Version 1.2.3

    Technical
        - fixed an issue with the Ender Bow not working properly when removed from the Mainhand after shooting a Spectral Arrow
        - fixed player has weapon checking system
        - fixed sound effects for weapons and relics

    Weapons
        - Oceanic Trident
            - new weapon that gives the wielder some effects, and deals moderate splash damage
            - gives Conduit Power and Dolphin's Grace while holding
            - obtainable midgame either by fishing, or by receiving it as a gift from a Fisherman villager

        - Dragon's Wrath
            - new crossbow weapon that shoots a long range attack that deals insane damage
            - must be used with a Spectral Arrow and must have at least 1 Ectoplasm in the inventory
            - drops from the Ender Dragon

    Relics 
        - Ectoplasm
            - new relic that will give the user the following effects:
                - Speed 1 for 45 seconds
                - Strength 2 for 45 seconds
                - Instant Damage 2
                - Poison 2 for 25 seconds
                - Glowing for 45 seconds
                - Slow Falling for 60 seconds
            - put in offhand to use
            - has a cooldown of 60 seconds
            - can be used as an ammo for the Dragon's Wrath weapon

    Mobs
        - Phantom
            - phantoms spawned by the Ender Dragon now drops from its own loot table

        - Drowned
            - will now spawn with Tridents

        - Added custom names for Stronger Mobs and Bosses

        - Evoker
            - may now summon more Vexes when attacking

        - Zombies
            - reduced Speed effect to 4 for slight balancing

        - Ender Dragon
            - adjusted attack modes a bit to spawn more Phantoms instead of Shulker Bullets

        - Changed drop rate of armored mobs and their weapons and made it more rare (0.5% drop rate chance, except hand items for Skeleton and Drowned which have no drop rate.)

Version 1.2

    Technical
        - further optimization for Stronger Mobs feature
        - added a Weapon to Player ID system to support multiplayer
        - crafting recipes included in the pack should be unlocked when acquiring the specified items required
        - added a more user friendly way to toggling the Stronger Mobs feature
            - just use the "/trigger kazzxv.cm_set" command for players in Creative Mode
        - fixed certain mobs not being hit by Custom Weapon skills
        - reduced particle effects for the Void Sword
        - fixed an issue with the cooldown sound effects for Lightning Staff, where it doesn't play when the player hasnt died at least once
        - fixed an issue with initializing scoreboards for most of the features
        - fixed an issue with the Ender Dragon constantly dealing knockback when getting close
        

    Weapons:
        - Soul Saber
            - removed cooldown when being used to be balanced against Stronger Mobs
            - changed damaging effects
                - Wither IV for 8 seconds / Wither VI for 12 seconds if Stronger Mobs is enabled
                - Instant Health II / Instant Health V if Stronger Mobs is enabled (for Undead Mobs only)
                - Slowness III for 8 seconds / Slowness V for 12 seconds if Stronger Mobs is enabled
            - added back a 1 second cooldown, to prevent spamming

        - Ender Bow
            - now adapts new Weapon to Player ID system for multiplayer support. Should properly teleport its user now.
            - is now enchanted with Mending and Infinity by default
            - is now dropped by Endermen in the Nether, with 15% chance and increases by 5% per level of Looting
            - will now damage you a bit when being teleported

        - Void Sword
            - is now dropped by the Ender Dragon
            - increased damage output when used if Stronger Mobs is enabled

        - Lighning Staff
            - changed back to old crafting recipe (replaced Dragon Breath with End Crystal)

    Recipes:
        - Wooden Trapdoors
            - you can now have more trapdoors when crafting

        - Wooden Stairs
            - you can now have more stairs when crafting

    Mobs:
        - Wither
            - Revamped Bossfight
                - now summons fangs near the player whenever attacking
                - now summons 4 Wither Skeleton Minions when being summoned
                - now gives a passive Wither 3 effect to all nearby players within 15 blocks
                - now gives a passive Weakness 1 effect to all nearby players within 15 blocks
                - increased health to 800
            - change drop of "Soul Saber Fragment" to 15% drop chance considering the revamped Wither Bossfight

        - Ender Dragon
            - Revamped Bossfight
                - now summons Phantoms with Invisibility and Strength 5 when attacking
                - now summons Shulker Bullets when attacking
                - increased health to 500
            - now drops an Elytra, Dragon Head, or a Dragon Egg when killed

        - Wither Skeleton
            - nerfed the Stronger version of the mob to balance it for the revamped Wither Bossfight

        - Creeper
            - removed Resistance 3 effect, but replaced with a Health modifier
            - is now silent when spawned

        - Skeleton & Stray
            - now spawns with Bows with powerful enchantments (0% Drop Chance), as well as Chainmail Armor

    New Features:
        - Equiping a Full set of Netherite Armor will now make you immune to lava or fire damage

    Blocks:
        - Spawner
            - changed drop rates
                - Efficiency now increases chances by 3% per level
                - Still requires the same tool (Netherite Pickaxe w/ Silk Touch)

Version 1.1

    Weapons:
        - Lightning Staff
            - changed recipe replacing End Crystal with Dragon's Breath
            - fixed the creeper explosion being visible upon enemy hit

        - Ender Bow
            - added new weapon, that teleports you when you shoot a Spectral Arrow
            - drops from an Enderman with 5% chance, and increases by 1.5% per level of Looting

        - Void Sword
            - added a new endgame weapon, that deals massive amount of splash damage
            - drops from an Enderman in the End Dimension, with a 1.5% chance, and increases by 0.5% per level of Looting

    Relics:
        - Blessed Staff
            - changed recipe replacing Warped Fungus on a Stick with Trident

    Recipes:
        - Netherite Scrap
            - can now be obtained by smelting Netherite Equipments in a Furnace or Blast Furnace

        - Bundle
            - can now be crafted with 2 Strings and 6 Leather or Rabbit Hide

        - Totem of Undying
            - changed recipe and now requires 2 Gold Ingot, 4 Raw Gold Blocks, and 1 Nether Star

        - Enchanted Golden Apple
            - changed recipe and now requires 1 Dragon's Breath, 7 Raw Gold Blocks, and 1 Golden Apple

    Mobs:
        - Evoker
            - changed Totem of Undying drop chance to 15%

        - Goat
            - added drop chance of mutton when killed

        - Wither Skeletons
            - granted a full Netherite armor with Protection 4, Sharpness 5 Netherite Sword, and Strength 5 when spawned
            - for balancing the acquiring of Wither Skulls and summoning the Wither
            - handheld items and armor may also drop

        - Piglin Brutes
            - granted a full Netherite armor with Protection 4, Sharpness 5 Netherite Axe, and Strength 3 when spawned
            - for balancing raiding a Bastion with overpowered weapons
            - handheld items and armor may also drop

        - Enderman
            - may now drop an Ender Bow with 5% chance, up to 8.5% chance with Looting 3, when killed by a player
            - may now drop a Void Sword with 1.5% chance, up to 3% chance with Looting 3, when killed by a player in the End Dimension

    Technical
        - optimized Stronger Mobs feature and fixed mob clearing
        - fixed a bug that made Weapon Abilities not hit a Goat
        - fixed issues with the Ender Bow teleporting the player in the wrong location

Version 1.0

    Recipes:
    - Arrows
        - can be crafted with amethyst shards instead of flint
        - result to 8 arrows instead
    
    - Crying Obsidian
        - can be obtained by smelting an obsidian in a blast furnace
    
    - Glow Lichen
        - can be crafted with 8 vines and a glow ink sac
    
    - Golden Tools
        - can be upgraded from stone tools via the smithing table
        - just add a gold ingot

    - Iron Tools
        - can be upgraded from stone tools via the smithing table
        - just add an iron ingot

    - Smithing Table 
        - can be crafted with stripped wood variants instead of planks

    - Leather
        - can be obtained by putting rotten flesh in a smoker
    
    - Enchanted Golden Apple
        - can be crafted with 8 raw gold blocks and a golden apple
    
    - Spectral Arrows
        - can be crafted with amethyst shard, blaze rod, feather, and 2 glowstone dust
        - result to 16 spectral arrows instead
    
    - Tinted Glass
        - can be smelted from soul sand

    - Torch
        - can be crafted with either fire charge or blaze powder instead of coal
        - result to 6 or 16 torches respectively
    
    - Totem of Undying
        - can be crafted with 8 gold blocks and a nether star

    - Trident
        - can be crafted with 2 diamonds and 3 prismarine shards
    
    - XP Bottles
        - can be crafted with:
            - 8 rotten flesh + 1 glass bottle
            - 4 ender eye + 1 glass bottle
            - 4 ender eye + 1 nether star 
        - result to:
            - 8 xp bottles
            - 24 xp bottles
            - 64 xp bottles 
    
    Loot Tables:
        Blocks:
            - Budding Amethyst
                - can be mined with silk touch pickaxe
                - otherwise, will drop amethyst shards, fortune enchantment will apply

            - Spawner
                - can be mined with a silk touch netherite pickaxe with 20% success rate and 35% success rate if also enchanted with efficiency 5
                - otherwise, will drop nothing but xp
                - will be resetted to a regular spawner block if successfully dropped
            
            - Warped Nether Wart Blocks 
                - can now drop a special item, Hyperactive Fungus, with a 5% chance of up to 8 drops

            - Nether Wart Blocks
                - can now drop a special item, Overgrown Mushroom, with a 5% chance of up to 8 drops

            - Ancient Debris
                - has an overhauled drop rate:
                    - Diamond Pickaxe (35%)
                    - Diamond Pickaxe w/ Fortune 1 (45%)
                    - Diamond Pickaxe w/ Fortune 2 (55%)
                    - Diamond Pickaxe w/ Fortune 3 (65%)

                    - Netherite Pickaxe (55%)
                    - Netherite Pickaxe w/ Fortune 1 (70%)
                    - Netherite Pickaxe w/ Fortune 2 (85%)
                    - Netherite Pickaxe w/ Fortune 3 (100%)

                    (Higher levels of Fortune may not work, and drop nothing)

        Mobs:
            - Hostile Mobs with a 0.625% chance of dropping their Spawn Egg (Looting enchant will increase chances by 0.125% per level)
                - Blaze
                - Cave Spider
                - Creeper
                - Drowned
                - Enderman
                - Endermite
                - Evoker
                - Ghast
                - Phantom
                - Piglin Brute
                - Piglin
                - Pillager
                - Ravager
                - Shulker
                - Silverfish
                - Skeleton
                - Spider
                - Stray
                - Vindicator
                - Witch
                - Wither Skeleton
                - Zombie
                - Zombified Piglin

            - Hostile Mobs with a 0.5% chance of dropping their Spawn Egg
                - Elder Guardian
                - Guardian

            - Hostile Mobs with a 0.3125% chance of dropping their Spawn Egg (Looting enchant will increase chances by 0.0625% per level)
                - Magma Cube
                - Slime

            - Endermite
                - may now drop chorus fruits, looting enchant will apply 
            
            - Silverfish 
                - may now drop clay balls, looting enchant will apply 

            - Wither (Boss)
                - has a 3.5% chance to drop a special item, Soul Saber Fragment, that can upgrade a netherite sword and give a special ability

    Custom Weapons:
        - Soul Saber
            - Netherite Sword that can inflict Wither 2 effect on enemies, has a cooldown of 6 seconds
            - can be upgraded from the smithing table with a Netherite Sword and the Soul Saber fragment (Wither drop)
            - upgrading a netherite sword into this sword will also remove its previous enchantments, if any

        - Lightning Staff 
            - Warped Fungus on a Stick that shoots a lightning beam when used, deals massive damage and stuns enemies
            - can be crafted with an End Crystal, Lightning Rod, and an End Rod in a vertical order
            - beware the cooldown
            - it is enchanted with Knockback 3 and Mending by default

    Custom Items (Relics):
        - Blessed Staff
            - Warped Fungus on a Stick that grants Levitation V effect, and Slow Falling effect when used
            - can be crafted with a Shulker Shell, Warped Fungus on a Stick, and an Elytra in a vertical order
            - has 3 modes to switch to: 
                1. Levitation (gives you Levitation V for 1 minute, resets every tick)
                2. Slow Falling (clears Levitation effect and gives you Slow Falling for 1 minute, resets every tick)
                3. Clear (clears Slow Falling effect)
                
                - Switching modes will take away some durability. Staff can be repaired with Warped Fungus on a Stick in an anvil or via Mending enchantment
            - it is enchanted with Mending by default

        - Hyperactive Fungus
            - Warped Fungus that can drop from Warped Nether Wart Blocks with a 5% chance
            - will give nearby players Speed V and Jump Boost II effect when dropped on the ground, but with some drawbacks

        - Overgrown Mushroom
            - Crimson Fungus that can drop from Nether Wart Blocks with a 5% chance
            - will give nearby players Regeneration and Resistance IV effect when dropped on the ground, but with some drawbacks

    Mob Changes: (CAUSES EXTREME LAG AND OCCASIONAL STUTTERS, USE WITH CAUTION. IT IS DISABLED BY DEFAULT.)
        - Creepers
            - will have Resistance 3 effect
            - will spawn as charged creepers
        - Spiders and Cave Spiders
            - will have Speed 3 effect

        - Husks, Zombies, Drowned, and Zombified Piglins
            - will have Strength 2, Speed 5, and Resistance 1 effects

        - Strays, Skeletons, and Wither Skeletons
            - will have Strength 2, Speed 1, and Resistance 3 effects

        - Phantoms
            - will have Invisibility and Strength 4 effects (You better sleep!)

        - Piglins, Piglin Brutes, Pillagers, Vindicators, and Evokers
            - will have Strength 3 and Resistance 3 effects