PHAYRIOSIS REBORN CONTINUED - PHASE 5 PROJECTILE AUDIO / DISTANCE BALANCE
Build: 0.0.14.8

User feedback on 0.0.14.7:
- firework launch audio was clearly artificial for a giant meteor
- it was inaudible unless standing very near the entity
- 240-320 block impact range was too far and pushed the meteor toward/outside normal ticking/tracking distance, causing visible rubberbanding

Corrections:
- default/legacy-migrated impact distance is now 165-185 blocks
- entity client tracking range increased 192 -> 384 blocks; update interval stays 1 tick
- removed audible firework audio entirely
- added a purpose-built short meteor-flight pressure/roar asset (meteor_flight.ogg)
- registered phayriosisreborn:meteor_flight as a fixed-range 256-block SoundEvent
- emitted every 5 ticks from the meteor entity's CURRENT server coordinates, so the source moves with the projectile and stops within the short sample tail after impact
- disabled the redundant fire ambient audio layer; particle fire/smoke remains visual
- temporary vanilla generic explosion impact cue increased to volume 16 / pitch 0.68 so it is audible at the corrected range and remains on Minecraft's ordinary SoundEvent path for Sound Physics Remastered

Explosion Overhaul compatibility boundary:
- do NOT fake full compatibility in Phase 5 by calling Explosion Overhaul internals
- Explosion Overhaul scales real net.minecraft.world.level.Explosion instances and may also perform its own crater work
- Phase 6 must create the actual meteor blast through the normal Minecraft/Forge Explosion path, at which point the temporary manual generic-explode cue must be removed to avoid duplicate audio
- this preserves optional compatibility with Explosion Overhaul and Sound Physics without adding hard dependencies
