0.7.10 asset edits via built-in image_gen (imagegen skill).
Input targets: existing day, dusk and starless night azimuthal equidistant dome maps.
Shared edit prompt: preserve square dome projection, cloud shapes, arrangement, lighting, pastel palette and anime brushwork. Add clean thin muted dark-lavender ink outlines directly on actual outer cloud silhouettes where clouds meet clear sky; trace darker cloud edges too rather than brightness levels. Use roughly 1-2 source pixels, rounded continuous contours and a few natural overlapping cloud-lobe boundaries. No detached contour loops, offset lines, topographic lines through empty sky or tracing of noise. No redesign, sun, moon, land, ocean, labels, borders or watermark. Keep night entirely starless and galaxy-free.
Night refinement: night image is the edit target; outlined day image is a style reference. Apply the same clearly visible cel-animation strokes to night silhouettes, roughly two source pixels, deep muted violet around #3d355e with slightly lighter lavender on the darkest clouds. Preserve night colors, arrangement and projection. No stars, galaxy, disks, text or borders.
Final project assets: shaders/textures/sky-day.png, shaders/textures/sky-dusk.png, shaders/textures/sky-night.png.
