CHANGELOG:

V1.0.9

- Added support for Chaos Cubed
- Added a temporary MER texture fix for Pillagers that are named "Pirate"
- Updated biome music to include the new tracks added in Chaos Cubed
- Changed the offset of sleeping Z particles
- Fixed an issue where angry baby Wolves had missing textures
- Fixed a content error that was being caused by the paper doll
- Removed smooth Slime and Magma Cube animations from the pack, since Chaos Cubed made them smooth in vanilla
- There will be a new version system next pack update (1.1.0) where the last number will only be used for hotfixes

V1.0.8

- Added support for Tiny Takeover
- Changed most baby mob eye textures to better match their adult versions
- Changed the size of baby Cats to make them pixel consistent with adult Cats
- Improved the emissive texture for Baby Glow Squids
- Added some new music tracks that originate from Minecraft Dungeons and Legacy Console Edition! These include:
  - Halloween Mashup End Music (Plays in End biomes)
  - Halloween Mashup Ambient Music (Plays in Pale Gardens)
  - Flake (Plays in Ice Spikes and Snowy Mountain biomes)
  - Kyoto (Plays in Cherry Groves, Ice Spikes, and Snowy Mountain biomes)
  - Fizz (Plays in the Deep Dark and Mesa biomes)
- Added these name tag easter eggs for the following mobs:
  - Wither (Wither Skeleton)
  - Classic (Cow)
- Added new glowing damage particles for Wither Skeletons that are named "Wither"
- Added new sounds for Cows that are named "Classic"
- Swapped sounds for Villagers that are named "Illager" with Illager sounds
- Swapped sounds for Zombie Villagers that are named "Illager" with Illager sounds
- Created new name tag easter egg textures for the following baby mobs:
  - Lime (Baby Axolotl)
  - Onyx (Baby Axolotl)
  - Rocky (Baby Strider)
  - Grizzly (Baby Polar Bear)
  - Grim (Baby Tamed Wolf)
  - Husk (Baby Zombie Horse)
  - Technoblade (Baby Pig)
  - Illager (Baby Villager and Baby Zombie Villager)
- The following baby mobs now have glowing eyes:
  - Baby Piglin
  - Baby Zombified Piglin
  - Baby Hoglin
  - Baby Zoglin
  - Baby Wolf (When angry)
  - Baby Bee (When angry)
- The following baby mobs will have their eyes glow less as their health gets lower:
  - Baby Piglin
  - Baby Zombified Piglin
  - Baby Hoglin
  - Baby Zoglin
- Block breaking animation is now more transparent
- Changed chorus fruit description to include information that it teleports you
- Increased the opacity of water and rain splash particles
- Disabled damage particles for baby Chickens and Turtles
- Brightened the texture for Onyx Axolotls
- Fixed the saddle texture for Husk Horses
- Fixed an issue where most baby mob heads were too big
- Fixed an issue where some baby mobs were still using the same models as adults
- Fixed an issue where baby Pandas had an unsmooth rolling animation
- Fixed an issue where baby humanoid mobs would sit on mounts incorrectly
- Fixed an issue where all Chickens and Parrots would sometimes play their idle animations at the same time
- Fixed spear animations for Zombie Villagers
- Fixed some mobs not using their damaged textures
- Fixed most tamed mobs not flashing white when below half health
- Fixed Rabbits using their old model
- Removed custom Rabbit idle animation, as they were given an official one
- Removed many particle files since they are no longer needed

V1.0.7

- Added support for Mounts of Mayhem
- Camel Husks now have a different bobbing animation
- Parched eyes now glow in the dark
- Parched eyes now glow less as their health depletes
- Parched now emit bone particles when damaged
- Parched now crack like Iron Golems as their health depletes
- Parched now visually draw back their bow
- Zombie Nautilus eyes now glow in the dark
- The following mobs will now flash white when below half health:
  - Tamed Nautilus
  - Tamed Zombie Nautilus
  - Saddled Camel Husk
- Fixed an issue where spears were being held incorrectly by players and mobs
- Fixed an issue where players had no attack animation in third person
- Zombie horse armor now renders
- Removed the "Zombie" name tag easter egg for Skeleton Horses as Zombie Horses are now obtainable
- Netherite horse armor now renders
- Fixed an issue where using a spear would play the eating animation

V1.0.6

- Added a name tag easter egg "Husk" for Zombie Horses
- Breathing bubble particles no longer appear in huge amounts and now float upwards
- Spyglass first person position has been moved to the right of the screen to match other held items
- Regular thunder sounds have been changed to be noticeably different from distant thunder sounds
- The following mobs have been given ambient sounds:
  - Iron Golem
  - Snow Golem
- Tamed Wolves that are named Grim now emit bone particles when damaged
- Fixed an issue where Tamed Wolves named Grim could not have different collar colors

V1.0.5

- Animated shimmer particles will now appear on amethyst clusters that are ready to harvest
- Fixed vanilla ambient occlusion values for the following blocks:
  - All leaves
  - Obsidian
  - Red Sand
  - Sand
  - Suspicious sand
- Evoker Fang biting is now smooth
- Added these name tag easter eggs for the following mobs:
  - Grizzly (Polar Bear)
  - Onyx (Axolotl)
  - Illager (Villager and Zombie Villager)
- Added a note to the pack description explaining that the Zombie Horse name tag easter egg will be removed when the Mounts of Mayhem drop releases
- Modified changelog format to be easier to read

V1.0.4

- Villagers now close their eyes when sleeping
- All saplings now use the same sounds as cherry and bamboo saplings
- Pufferfish flopping rotation is now smooth
- Tropical Fish now rotate when flopping out of water
- Husks now have damaged textures
- Added these name tag easter eggs for the following mobs:
  - Beta (Enderman)
  - Vineless (Iron Golem)
  - Lime (Axolotl)
- Fixed an issue with the previous update where armor shimmer particles would appear in first person again
- Iron Golem name tag easter eggs now use the proper MER textures
- Iron Golem cracked textures no longer have yellow flowers

V1.0.3

- Changed Chicken bobbing animation
- Added a separate bobbing animation for Parrots
- Improved wind charge trail particles
- Improved Vibrant Visuals waves
- Fixed content errors

V1.0.2

- Many animations have been made smoother:
  - Zombie targeting
  - Slime bouncing
  - Magma Cube bouncing
  - Squid and Glow Squid swimming
  - Player third person eating
  - Player third person trident raise
  - Panda rolling
  - Fox pouncing
  - Chicken wing flapping
  - Parrot wing flapping
- The following mobs have been given ambient particles:
  - Blaze
  - Magma Cube
  - Allay
  - Vex
- Iron Golems now leave terrain particles when moving around
- Projectiles like snowballs, ender pearls, and wind charges have been given new particle trails
- Improved the emissive textures for Blazes, Magma Cubes, and Glow Squids
- The symbols on Ender Crystals now glow in the dark
- Water splash particles are now transparent
- Vanilla explosion particles have been fixed to be partially transparent
- Vanilla lava particles now glow in the dark
- Many block sounds have been updated to be more fitting:
  - Alive coral blocks and plants now use their correct coral sounds
  - Bedrock now sounds like deepslate since it is found at the bottom of the world
  - Bee nests now sound like paper rather than stone
  - Beehives now sound like wood rather than stone
  - Bells now sound like anvils rather than stone
  - Bookshelves and lecterns now use chiseled bookshelf sounds
  - Brewing stands now sound like glass 
  - Bricks now use nether brick sounds
  - Bushes and dead bushes now use proper bush sounds rather than just reusing the grass sound
  - Cactus no longer sounds like wool
  - Cauldrons and hoppers now use iron sounds since they are made from iron
  - Chorus plants now use various nether plant sounds, which better fits the atmosphere of the End
  - Clay now sounds squishier rather than sounding like dry dirt
  - Composters now sound more hollow
  - Crafters and smithing tables now sound heavier
  - Crops now use rooted dirt sounds
  - Fletching tables now sound more like their Java use sound
  - Flower pots now use decorated pot sounds
  - Glow lichen now uses vine sounds
  - Gold blocks and light weighted pressure plates now sound more metallic
  - Leaves (except for cherry leaves) now use azalea leaf sounds
  - Lily pads now use big dripleaf sounds
  - Magma blocks now sound like netherrack
  - Mushroom blocks now use nether wood sounds
  - Mushrooms now use nether fungi sounds
  - Rails now use iron sounds
  - Redstone comparators and repeaters now sound like stone rather than wood
  - Redstone dust now sounds like dust rather than stone
  - Sticky pistons now have different sounds than regular pistons
  - String now uses cobweb sounds
  - Tripwire hooks now sound like wood rather than stone
- Pig ears now better match Piglin ears
- Distant thunder is now even quieter
- Old rain particles are now mixed in with the new ones
- Snow particles are now smaller and have more variety
- Custom particles from this pack now react properly with block light
- Many content errors have been fixed

V1.0.1

- Z particles will now appear above sleeping Villagers
- Zombies now raise their arms based on their movement speed
- Changed Zombie attack animation
- The gem part of Witch hats now glows in the dark
- Ghast shooting texture now uses the right resolution
- Warden tendrils now only glow if they detect a vibration when using Vibrant Visuals
- Pigs now have proper ears on their model like the ones Piglins have
- Copper Golem eyes no longer flicker
- Armor shimmer particle speed is no longer affected by the paper doll
- Armor shimmer particles no longer appear in first person
- Fixed an issue where sleeping Z particles would still appear after the Player stops sleeping
- Distant thunder sounds no longer play more often when the paper doll is visible
- Removed unnecessary Wither Skeleton animations
- Updated animal animations to include new Pig ears

V1.0.0

- The following mobs have been given bobbing/idle animations:
  - Villager
  - Wandering Trader
  - Vindicator
  - Evoker
  - Witch
  - Ravager
  - Iron Golem
  - Goat
  - Llama
  - Sniffer
  - Snow Golem
  - Pig
  - Cow
  - Mooshroom
  - Sheep
  - Panda
  - Polar Bear
  - Wolf
  - Fox
  - All Horse variants
  - Chicken
  - Parrot
  - Armadillo
  - Rabbit
  - Cat
  - Ocelot
  - Turtle
  - Spider
  - Cave Spider
  - Creeper
  - Hoglin
  - Zoglin
- Camel bobbing animation is different
- Vex animations have been changed to match Allay animations
- Endermen now shake when angry
- Ravagers now shake when roaring
- Zombies now put their arms up when targeting
- Skeletons now draw back their bow when firing
- Iron Golems no longer run super fast
- Iron Golems now only move their limbs when they are actually moving
- Iron Golem attack animation is faster
- Iron Golems now pivot towards the bottom of their model
- Ender Dragon animations are now smooth
- Ender Dragon wings are now symmetrical
- Warden animations no longer get messed up by their look at target animation
- Warden attack animation now plays fully
- Creaking animations no longer get messed up by their look at target animation
- Creaking attack animation now plays fully
- Copper Golem animations no longer get messed up by their look at target animation
- Copper Golems now start and stop moving smoothly
- Wither Skeleton bobbing animation now plays
- Player first person item bobbing now looks correct for attachables
- Player first person item bobbing now plays on the left hand
- Player third person bobbing animation now plays correctly
- Humanoid bobbing animation now plays correctly
- Guardian and Elder Guardian tails now move at a normal speed
- Piglin and Zombified Piglin ears now bob
- Zombified Piglin ears now flap when moving
- Snow Golems now turn their body when looking around
- Villagers, Illagers, and Witches now use their full robe length
- Food and drinks will now have tooltips that tell how much hunger they restore, what effects they give, and if they have any other benefits
- The Wither now glows in the dark
- Wither skulls now glow in the dark
- The following mobs now have glowing eyes:
  - Piglin
  - Piglin Brute
  - Zombified Piglin
  - Hoglin
  - Zoglin
  - Bogged
  - Stray
  - Iron Golem
  - Ender Dragon
  - Endermite
  - Creeper (Will change color when charged)
  - Wolf (When angry)
  - Bee (When angry)
- The following mobs will have their eyes glow less as their health gets lower:
  - Piglin
  - Piglin Brute
  - Zombified Piglin
  - Hoglin
  - Zoglin
  - Bogged
  - Stray
  - Iron Golem
  - Creeper
- The following mobs now have damaged textures:
  - Skeleton
  - Wither Skeleton
  - Bogged
  - Stray
  - Zombie
  - Piglin
  - Piglin Brute
  - Copper Golem
- The following mobs will now glow less as their health gets lower:
  - Allay
  - Vex
  - Blaze
  - Magma Cube
  - Breeze
- The following mobs will now flash white when below half health:
  - Tamed Wolf
  - Tamed Cat
  - Tamed Parrot
  - Tamed Horse (Any variety)
  - Tamed Llama
  - Tamed Trader Llama
  - Saddled Camel
  - Saddled Pig
  - Saddled Strider
  - Happy Ghast (With harness)
  - Axolotl
  - Sniffer
  - Villager
- Added these damage particles for the following mobs:
  - Chicken feathers (Will change textures based on variant)
  - Parrot feathers (Will change textures based on variant)
  - Skeleton bones (All Skeleton types and Skeleton Horses)
  - Warden bones
  - Iron Golem vines and sparks
  - Copper Golem sparks (Will change textures based on oxidization level)
  - Turtle shell pieces
  - Portal particle clouds (Endermen, Endermites, and Shulkers)
  - Cloth pieces (All Piglin types, Zombies, and Husks)
  - Goat fur
- Armor shimmer particles will now appear around players wearing gold or diamond armor
- Z particles will now appear above sleeping players
- Rain and snow particles are now more transparent
- Rain splash particles are now flat and animated
- Added these name tag easter eggs for the following mobs:
  - Poppy (Iron Golem)
  - Illusioner (Evoker)
  - Legend (Allay)
  - William (Warden)
  - Nitwit (Villager and Zombie Villager)
  - Zombie (Skeleton Horse)
  - Rocky (Strider)
  - Iceologer or Chillager (Evoker)
  - Ghost (Vindicator)
  - Grim (Tamed Wolf)
  - Honey (Slime)
  - Pirate (Pillager)
- Added new sounds for Evokers that are named "Illusioner"
- Added new sounds for Pillagers that are named "Pirate"
- Swapped sounds for Skeleton Horses that are named "Zombie" with Zombie Horse sounds
- Swapped sounds for Slimes that are named "Honey" with honey block sounds
- Added distant thunder sounds that play when it is raining
- Added waves on water when using Vibrant Visuals
- Made Vibrant Visuals shadows not pixelated
