CobbleGacha Expanded Alpha 3.7.26

Card reveal stability/preview fix:
- Removes the experimental HEAD-context Pokemon item renderer introduced in 3.7.25.
- That renderer could disturb Minecraft render state/buffers after a Pokemon card, explaining why a Legendary card could cause the remaining seven rewards to disappear.
- Pokemon cards now use the exact BannerDirectHooks drawItem path already used successfully by the banner/editor Pokemon previews.
- Item cards use that same direct renderer instead of depending on BannerEditorHooks being initialized first.
- Item resolution now directly calls BannerDirectHooks.resolveItemStack, so berries, apricorns, balls, potions, ingots, etc. can resolve to their real item stacks.
- Pokemon previews keep a gentle left/right showroom yaw using a fully push/pop-protected pose transform.
- If any individual preview still cannot be resolved, only that preview falls back; it cannot prevent later cards from rendering.
- 5x2 grid, IV data transport, pull probabilities and reward logic are unchanged.
