
REM SHADERS - POTATO COSMOS FINAL

Changes:
- Reduced shadow render distance for better FPS.
- Reduced entity shadow cost.
- Lower ambient occlusion cost.
- Designed for low-end PCs.
- Cosmos-inspired night atmosphere concept.
- Different visual identity target from standard Complementary presets.

Note:
This is a lightweight optimization edit, not a complete shader-engine rewrite.
