
MSF - Modified Shader Pack
==========================

What I changed:
- All shader source files rewritten with different function and variable names.
- Added vibrant visual features: saturation boost, mild contrast, and bloom pass.
- Added chromatic aberration (lens-like RGB offset) and film grain option.
- Small composite pass with an ACES-like tone mapping approximation.
- Uniforms included so you can tweak saturation, bloom, CA and grain at runtime.

Files created inside this ZIP:
- shaders/final.fsh  (main final fragment shader - rewritten)
- shaders/composite.fsh (small composite pass)
- shaders/common.inc (utility functions)
- README.txt (this file)

Usage suggestion:
- Put this ZIP into your 'shaderpacks' folder (OptiFine) or extract into a shaderpack folder for Iris/Fabric.
- Tweak uniforms in the shader options menu or via a config to taste:
  msf_saturation ~ 1.0-1.4
  msf_bloom       ~ 0.0-0.8
  msf_ca          ~ 0.0-0.01
  msf_grain       ~ 0.0-0.04
  msf_contrast    ~ 0.9-1.2

Note: This is a starting point. For production-ready shader packs you'd split passes (bloom blur, separate render targets) and optimize sampling.
