So Many Enchantments

A great way to increase enchantments.






Sometimes I wondered if the minecraft's enchantments are enough but then when I started playing with mods, I just
realize that they were not enough for me. So I decided to start modding minecraft with eclipse and just fiddling around
until I came up with an idea to add 70 enchantments to minecraft (W.I.P).



Overview:

This mod adds 21 enchantments in addition to the vanilla minecraft enchantments.
Some enchantments will be revamped and/or be nerfed as this mod is still in W.I.P.
most notably the enchantments that is way simple.

Some enchantments may be too powerful and/or buggy so feel free to report any bugs
you might encounter.

Enchantments:


Heavy Edge - (W.I.P) Currently is applicable to axes and increases your damage to armored opponents with each level. May be buggy with the damage.

Armor Piercing - (W.I.P) For each level converts 25% of your damage to armor penetrating attack damage against armored opponent. Has a custom death message if the sword is enchanted. The only known bug is if a mob holds a sword enchanted with this gives a wrong death message.
Ash Destroyer - Deals extra damage based on your damage to a burning mob.

Atomic Deconstructor - Each of your attack has a very low percent to instant kill mobs and player.

Crippling Strikes - Each of your attack has a chance to cripple an enemy, applying many negative potion effects to an adversary.

Critical Strike - Each of your attack has a chance to perform critical damage that based on your attack damage.

Culling - Applicable to axes. When attacking an opponent, applies a jump boost to yourself. If you jump and attack a mob while falling, you deal an extra 1.5 times damage based on your attack damage and if that mob has low health, it is instantly killed. Beware that performing this rapidly will make you exhausted more quickly.

Defusing Edge - Deals extra damage to creepers.

Disarming Blade - Attacks have a chance to "disarm" an opponent, applying a negative strength effect and quick swiftness effect. (Note that this don't work against mob that doesn't use "generic.attack.Damage" attribute and range attacks.)

Envenomed - Your attacks now apply a poison and wither to a mob. (Note that this doesn't apply poison to an undead mob as they are immune to poison).
Enchanted - Changes your damage to magic. (Note that when a mob has this enchantment applied to its weapon you will die with a death message similarly when you die because of a instant harming splash and/or potion).

Extreme Bane of Arthropods - Just like the vanilla except it has increased damage and slowness.

Extreme Sharpness - Just like the vanilla except it don't update the attack damage display and has increased damage.

Extreme Smite - Just like the vanilla except it has increased damage.

Lifesteal - Your attacks now heal you based on the percentage of your dealt damage.

Purging Blade - Each of your attack damage now has chance to completely remove active effects from your adversary. When that triggers the adversary will be inflicted with a slowness and will receive extra damage.

Reviled Blade - Empowers you to deal additional damage to a mob that has low health.

Spell Breaker - Deals extra damage to witches.

Swiping Strikes - Applicable to Axes(Will be changed). Enables your attacks to damage a multiple mob in front of you.

Water Aspect - Deals additional damage against fiery opponents (Blazes, Magma Cubes) and Endermen. Your attacks are weaker against a burning mob and you deal bonus damage against a mob that is soaked in water or rain. You also deal bonus damage if you are soaked in water or rain against your opponent.

Pure's Blessing - Any items/weapon enchanted with this now instant kills any non invulnerable(soon will affect invulnerable and creative players) mobs and players.